Forsaken Trailer

We have been working really hard on Forsaken, editing, visual effects, music and its really pulling together. Hopefully the full film be released in February.

Watch the trailer for Forsaken. Hope you like it and comment below (watch it in HD!)

Forsaken- editing well underway!

We are working hard on the editing and doing the effects for Forsaken. After all of the principle photography over the summer, we are now left with only filler scenes that may be needed. These are important close ups, long shots or specific actions that help to make the scenes more involved or clarify a certain action or reaction.

We are editing in Adobe Premiere, which has its benefits, not least the ability to preview render and export preview versions of the film from time to time. We do this when going out to shoot any incidental shots, and we can compare angles and continuity with the shot we are getting. So, multiple audio tracks, multiple video tracks and the application of colour correction and music.

The majority of the visual effects have been completed in After Effects. Some of which require some pretty heavy tracking to hand-held camera shots. Getting to grips with the production pipeline of these applications is part of the learning curve, and Ben has been refining the way we do things on a weekly basis. Everything from how to manage your folders in the Project list, to rules over what gets dome in AE and what is better in Premiere.


Needless to say, we are working hard and the short will be released soon!

Forsaken Short Film: Fight scene crew and actors

We would like to thank all of those involved in the recent filming of the finale fight scene. Forsaken has been an interesting journey. A week ago, after a great deal of trouble finding a location, we shot the major fight scene finale. This included five crew, six actors and 40 bullet holes.


After a lot of pre-coreography ideas, we arrived at the factory about 10:30 on the Sunday morning. We had to dress the set a little for the key sequences that would include four deaths and an exploding oil barrel. All digital, of course.

Before we got on with any of the filming, we walked through the scenes with everyone, so they all knew where we needed to be and at what time in the sequence. This also allowed the actors to understand what their characters would be doing individually before they were systematically killed off. Aarh, the joys of post-apocolyptic movie-making.

Forsaken Short Film: Poster

In recent months we have been busy with our latest film: Forsaken.

Based on the World of Depleted, a project concept originated by the team at MicroFilm Magazine, it charts the journey of a damaged man as he travels back to his former home in a future where society has collapsed. Taking on such a project immediately presented some very real problems. Clearly, we were going to need the help of our friends at effectsportal to create a damaged and empty world, where only 10% of the population were left, and lawlessness was widespread.

Here is the main poster for Forsaken.

Forsaken Short Film: Background Notes

Forsaken is based in the World of Depleted, the result of a collapse of society from a combination of biological terrorist action, financial and economic breakdown and massive population unrest. The premise is open to a whole host of situations, action sequences and really bold story-telling. It was decided to construct our story so we could introduce the audience to the aftermath, and introduced one man to take a journey through a landscape he knew well. All of this would span only one 24 hour period.

A number of key sequences were developed initially that gave the short film a strong start, a middle, and a dramatic and exciting end, with secondary scenes to bind these sequences. We aimed to develop a 10-15 minute short, but were open to allowing it to be a little longer, if needed. There were some interesting problems we would get to, but the initial script developed quickly, with regular meetings throughout April. We also storyboarded the script, which allowed us to plan where the effects shots were going to be and what camera angles would work best. Storyboarding doesn’t have to be very accurate or beautifully drawn, but it made a big difference when we got out to do the filming.

We had written a short car chase into the story, and introduced another character. Technically, a car chase involves a bit of dangerous driving, as you have to break the highway code to make anything remotely exciting. In order to fit these important sequences in, we decided to start our story out of the city and away from the normal populated areas. This fitted in with our idea that the main character had fled the cities after the attacks and violence reached their peak.

In the UK, it is now illegal to use realistic guns and weapons in public. If you paint a toy gun black, it is immediately against the law if you take it out onto the streets. All toy guns are now garish orange or green or transparent. The film and television industry hire Police help to block off roads, hold back on-lookers and to manage the use of replica firearms in the open. This, of course, can cost a small fortune, which is fine if you have a reasonable budget and a full crew. Having contacted the film support unit of the police, they informed us that we would be better to find some private location, not overlooked and out of earshot if any shots were to be fired. The alternative, it would seem, was to have a Police armed unit descend on our crew and maybe even be shot!

With our friends at effectsportal.net, we decided to see how far we could go to create a deserted world of guns and gangs. We were using fairly basic airsoft guns and rifles, but decided early on that no shots were to be fired and that everything from muzzle flash to bullet holes would be either physical or digital and, sometimes, a combination of the two. This ended up as being very creative, and we will be sharing a few of these tricks in later entries.